And now onto the normal progress post- Well despite the previous post, not a bad week
Most of my project time has been spend on creating the new screen for 4 player melee. I’ve trying to make it look like classic arcade game, so I am going to call it Arcade mode
I’m hoping to have this mode implemented in a couple weeks. Today, I spent some additional time debugging the AI and now the Arilou is acting normal, and Orz is aiming the turret correctly. Finally, some AI progress!
Last week I said I wanted to post a new build, well here it is!
The usual Windows build:
http://cid-e4f1227696c43a98.skydrive.live.com/self.aspx/Public/UQM|_XNA|_Melee.rar
Annnnd.. for the FIRST time, I’m pleased to present a playable Xbox build!!
http://cid-e4f1227696c43a98.skydrive.live.com/self.aspx/Public/UQM|_XNA|_Melee-Xbox360.ccgame
- Some notes: It takes a long time for the game to load on the Xbox for some reason(a full 80 seconds of black screen). Slylandro doesn’t function properly with the new rotation style mode (its too late to fix it, I gotta sleep).
- If you dont have a Creators Club account, see my post about getting a free trial account.
Also I finished my little flash game project last week and released it on MochiAds. It’s been wreaking a little havoc on my productivity since then I can’t go an hour without checking my stats. :p
Anyway, heres the latest UI mockup- I wanted very much to add the sweet SC1 portraits, but could not work them in, without making it too full. However, I am still looking for other places to put them.
<-> 
Phew! Well, thats it for this update, let me know what you think 