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	<title>Ur-Quan Masters: XNA Melee</title>
	<link>http://bwoot.com/xna</link>
	<description>Making of a Star Control clone</description>
	<lastBuildDate>Wed, 27 May 2009 04:33:47 +0000</lastBuildDate>
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		<title>6 Months Later&#8230;</title>
		<description>Well as you may have guessed from the lack of updates here, I haven't quite been working on UQM:XNA too much nowadays.

Essentially the project finally ran out of steam.  Factors include: making it onto XBLCG would be complicated since its Toys For Bobs IP, there being a ton of work ...</description>
		<link>http://bwoot.com/xna/?p=81</link>
			</item>
	<item>
		<title>Community Games are go!</title>
		<description>As I type this, I am downloading and trying XBLCG games from the marketplace!  Its cool!  All that waiting and now the day has finally come :)   It would've been so awesome to have UQM:XNA on there.  It's kindof sad having worked on this project for so long and missing ...</description>
		<link>http://bwoot.com/xna/?p=82</link>
			</item>
	<item>
		<title>Break time</title>
		<description>Nothin' done this week!  Go look at www.starcontroller.com instead :) </description>
		<link>http://bwoot.com/xna/?p=80</link>
			</item>
	<item>
		<title>Prototyping over?</title>
		<description>So I've been working on the prototype and realized that I've been focusing on the details too much, not something quick and simple.  In one the prototypes I've made, you fly a ship around and capture points, and in the other you can spawn ships from planets and direct them ...</description>
		<link>http://bwoot.com/xna/?p=78</link>
			</item>
	<item>
		<title>Prototypin&#8217;</title>
		<description>Before I spend several months programming a C++ version, I figured it'd be a good idea to make a prototype first!  So I've been working on a flash mockup in between NHL09 games(addicted, argh).

Then I got to thinking, what if the actual game was done in Flash too?  Why not?  ...</description>
		<link>http://bwoot.com/xna/?p=77</link>
			</item>
	<item>
		<title>No progress, still learning</title>
		<description>The lessons in SDL continue!  I am trying to figure out the best way to structure an online game.

Ideally want to follow the structure of Quake2/3, breaking the game into specific server/client modules and allowing for dedicated servers, server mods and custom content.

I am understanding C++ more, been reading a ...</description>
		<link>http://bwoot.com/xna/?p=76</link>
			</item>
	<item>
		<title>Duke Nukem Loves Star Control</title>
		<description>Anthony posted a sweet update to his Star Controller blog today!  It is none other than a MP3 of Duke Nukem himself, describing why he loves Star Control! :)

Check it out!

http://digg.com/pc_games/Duke_Nukem_Loves_Star_Control  </description>
		<link>http://bwoot.com/xna/?p=75</link>
			</item>
	<item>
		<title>Learning the SDL</title>
		<description>This week I began my learning of SDL.  My last real C programming experience was back when I first learned it while programming mods for Quake2.  I've forgotten quite a bit since then :)

I've also have been spoiled by how user-friendly C# is in comparison.  I spent a whole day ...</description>
		<link>http://bwoot.com/xna/?p=74</link>
			</item>
	<item>
		<title>More Networking..</title>
		<description>Guess what...  Networking is hard!  Nothing really new on the UQM:XNA front this week, I have just been studying up on network programming.

I think I know enough to be able to make a basic client/server system, but without client prediction or lag compensation, it would be pretty hard ...</description>
		<link>http://bwoot.com/xna/?p=73</link>
			</item>
	<item>
		<title>Networking</title>
		<description>So this week has been dedicated completely to networking.  How goes the networking?
Slow!
So far:
 you can connect to another person
assemble your fleet
and spawn in a ship
move it around, laggily

Initally I was hoping to get the game functional just by sending the controller inputs each frame, but its much too ...</description>
		<link>http://bwoot.com/xna/?p=71</link>
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