Good Progress
Productive week,  almost two whole items knocked off my major to do list. Feels good!
Major to do list:
- Intersecting Collisions - right now I have it setup only on ships and projectiles.
- LASERS - now I see why I left this one for so long, the intersecting code was tricky. But the Arilou can now shoot!
- AI - still work in progress.
Its always fun when I find I reach the same solution as the original code. For intersecting collisions, I added a little class to hold info on when a collision takes place. Then I looked at the original code and found Fred Ford equivalent.
typedef struct
{
TIME_VALUE last_time_val;
POINT EndPoint;
STAMP IntersectStamp;
} INTERSECT_CONTROL;
Well I guess its not so surprising finding the same solutions to the same game, thats based off the same code. But it at least lets me know I’m heading in the right direction. : P
Lately I’ve been fairly addicted to programming instead of prepping for my trip next weekend. So I’m going to force myself to take a break from XNA and actually get ready. But maybe I will post some pics or something to fill the gap between entries.
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