Archive for August, 2008

Continued Improvments

EDIT: New builds are here

More updates! These updates make the game funner. Game is now 25% more fun than before!

  • Widescreen capable! (screen resolution must be set to a non 4:3 ratio)
  • Arcade Teamplay!
    • Just currently assigns the AI to teams, and your homing weapons will not track teammates.
  • Changed the targeting buttons-
    • LB switches to auto targeting, RB cycles through the players
  • Screen calibrating option
  • Disabled Survival Mode
    • It was causing trouble, and is going to be replaced eventually anyway
  • Sprites should not get smaller than 1 pixel when zoomed out
    • You can see small objects better!
  • Much Improved Arcade & Challenge cameras
  • Super Melee camera more like the original camera
  • Pausing game actually works!
  • D-pad old school control
  • Nice loading screens!
    • To my surprise adding a background thread that displays loading progress is not that hard!

There were also some race tweaks:

  • Umgah backwards zip adjusted
  • Vux drops now working, and you can also choose who to spawn beside!
  • Mmrnmhrm missiles tracking fixed
  • Spathi BUTT missles tracking fixed
  • Syreen can make its own crew abandon ship!
    • This was a bug at first, but it seemed like an interesting idea for team situations (ie: a medic class)
    • As a safety, you can only target yourself if you have at least one teammate

A nice week of progress, I sortof wish I waited until these week to submit my link to Ziggyware, instead of last week :P Then they could’ve seen the new loading screens! Remember to thank VileRancour for his nice SC2 ship renderings! Hmm.. Now that I think of it, having one for each race captain would be cool too..

Oh yeah! Hold on! I was totally going to post a new build! Check back tomorrow :)

One Year Anniversary Build

Well it is still a tiny bit early, but this Thursday, August 28, 2008 marks one whole year of blog updates! :D  Time to celebrate with a new release!

If you want to try the Arcade Mode, the new builds are now here: UQM_XNA_Melee.rar

and here (Xbox): UQM_XNA_Melee-Xbox360.ccgame

Just a note: if you play on the Xbox, the game takes a while to load.  Theres alot of getData’s being performed on textures at the beginning and the Xbox is really slow at it.   :|  Also remember you can play XNA games on your Xbox by getting a free Creators Club account! (deal only lasts one more month)

Source Code available here (GPL license):  aug2608-uqm-xna-code.rar

loading.jpg

The beautiful Xbox loading screen that awaits you

This week on UQM:XNA

Here we go, another list of stuff I did:

  • Captain Names
  • Credits Screen!
  • Mmrnmhrm transforming exploit
  • Ilwrath auto-turn when firing out of cloak
  • Supox thrust works properly in new rotation mode
  • Optimized speed!!

So the best addition this week is that the game no longer runs like crap when there are a bunch of Orz marines flying on the screen, or lasers being fired. However the new rotation mode is kindof slow on my old ass PC.. That one is going to be a pain to optimize. But on Xbox or a PC thats not 5 years old, I think you’re ok!

A new build is coming very soon! This week sometime, or tomorrow maybe! Stay tuned.

Just a reminder that the Dream Build Play contest deadline is approaching (Sept 23rd) and that if you want to sign up for the free Creators Club trial membership (run this game + others on your Xbox!) you should probably do it before they stop giving them away. :)

Heres a sweet TFB intro!  Pixar-ific!

Fixing Up

Took the time this week to clean up some lingering bugs:

AI Tweaks

  • AI Melnorme AI complete
  • Kohr-Ah AI fixed
  • Chenjesu AI fixed
  • Human AI fixed
  • AI can manuever better in New mode

Bugfixes

  • Utwig shield (wasn’t recharging)
  • Supox thrust  (still a tiny bit bugged)
  • Some projectiles getting stopped by a single zapsat laser

Miscellaneous Arcade Mode tweaks

  • Camera tweaks + UI fixes
  • Post game stats functional (Kills, deaths, damage, total shots, and shots connected)
  • Some minor optimizing, but a big melee battle still runs slow on the xbox :|

There’s still lots of things left to do!

NEW VIDEO

HOLY COW

Did I mention it’s my first time commentating?

Also: Check out Anthony Suarez’s new blog, Star Controller. He has been updating it often with Star Control related triva, musings and videos!

Stuffs

Good progress being made on the arcade mode-  Hooray for long weekends!

So like I said, I’m getting stuff done:  The selection screen is functional and allows you to add players/bots and alter their rosters.  Also the new melee stat-bar is working and looks pretty good.

I created a new SourceForge project. I dont how to use it very well, but I think I’ve at least got it so you can download my very latest files if you want.

I’ll plug the Giant Bomb Star Control 2 info page, visit and add stuff if you feel like it.  Theres a Captain Fwiffo page!  The whole site is a fun place to browse and look up your favorite games(the more obscure the better).  Theres also SC2 mentioned in their latest video, “How to build a Bomb 10″(occurs at  6:22, its super short :P).

I recommend the Hamburger forum photoshop thread.