Prototyping over?
So I’ve been working on the prototype and realized that I’ve been focusing on the details too much, not something quick and simple. In one the prototypes I’ve made, you fly a ship around and capture points, and in the other you can spawn ships from planets and direct them around the map.

Anyway, I dont think I really need to go too indepth with this prototype. Its a fairly tried and true game style, it has been done plenty of times by now in a variety of games: TF2, Battlefield, Undertow, etc. I just wanted to at least attempt doing a prototype before committing myself to the real thing. I’m also thinking at the moment that C++ is probably the best choice for development. I tried some multiplayer browser games and I’m not totally convinced that Flash handles net games all that well.